photorealism
![](https://static.wixstatic.com/media/809158_7852f5801b244c6c965a0c5a57b7bdc7~mv2.png/v1/fill/w_630,h_630,al_c,q_90,enc_auto/809158_7852f5801b244c6c965a0c5a57b7bdc7~mv2.png)
![](https://static.wixstatic.com/media/809158_f807881579264eea828a346975a88402~mv2_d_2550_3300_s_4_2.jpg/v1/fill/w_980,h_1268,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/809158_f807881579264eea828a346975a88402~mv2_d_2550_3300_s_4_2.jpg)
My main objective while working on this project was to make the picture of the console look real, or as real as I could make it, using the Photoshop program. The tools I used for this piece are listed here: the polygonal lasso, the blur tool, Filter - Add Noise for gradient and pigmentation, as well as the paintbrush tool to get reflections of light off the plastic. My main challenge while working on this was primarily differentiating between imperfections in the design of the console (ex: indentations in the siding) and things that should actually be improved (ex: faded or worn parts). I think I accomplished the goal of making this look photorealistic, however I did have to sacrifice shading for time, as I had a deadline and I'm typically a very methodical worker. The #1 thing I hate most about this was the light reflection on the front top bit. It looked terrible no matter what tool I used.